A Validation of the Korean Version of the Clinical Video Game Addiction Test 2.0
Citation (APA 7)
S Jang, D Jun, M Lee, & S Shin. (2020). A Validation of the Korean Version of the Clinical Video Game Addiction Test 2.0. The Korean Association Rehabilitation Psychology, 27 (4), 67–82.
Abstract
This study aimed to validate the Korean version of the Clinical Video game Addiction Test 2.0 (C-VAT 2.0). The C-VAT 2.0 scale developed by Van Rooij, Schoenmakers, and Van de Mheen(2017) were translated into Korean and back-translated into English to check its accuracy. A sample of 714 college students were recruited from online survey. A field test of the psychometric properties of the scale was conducted using exploratory factor analysis(EFA) and confirmatory factor analysis(CFA). The EFA results suggested one-factor model and 11 items that the original scale is composed of. The CFA results showed aceeptable goodness of model fit, and reliability coefficient(KR-20) was acceptable(.743). Convergent and concurrent validity were confirmed by conducting correlation test using Korean version of the Internet Gaming Disorder Scale, Korean Beck Depression Inventory-II, Korean Beck Anxiety Inventory, and Korean version of the Brief Self-Control Scale. The Korean version of the C-VAT 2.0 appeared to be acceptable, reliable, and valid instrument. Implications of this study were discussed.